Nice idea, couldn't advance very far though, I'm not very good at physics-based puzzles. I think there's a lot of polish to be done, for instance automatically restarting the level if the player falls.
Krisys
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Really cool idea, fun to play, but would definitely benefit from more polish on the interactions - specifically I found joining new parts especially tedious, sometimes repeatedly bumping into the pieces without managing to catch them.
Also in the end I ran into an enemy core I just couldn't kill - I shot everything around it down, but the core itself just wouldn't die :/
The idea is great and the realization is superb. I just wish it was intended to build all filters in one go and then just watch the shapes go, instead of having to move the filters around while everything moves inside. I think having to move them around on the go gives the game a somewhat messy feel that I would have preferred to avoid. But anyway, didn't prevent me from spending half an hour toying with filters :') good job
Very fun and original idea, and nice realization. Having several people to satisfy quickly puts a lot of pressure on the player, I wonder if it could have been better to make the transition smoother by having each person require a reduced amount of tasks for a day or two when you increase the amount of people.